The Return of Glory

Rules Compendium

A searchable table reference for Exalted versus World of Darkness. Campaign house rules are applied directly to the operative entries and quick tables; superseded wording is hidden from the default view.

Revised Black Vault animaMasterworks craftingExtra actions after normal actionsHedge Magic Merit: free
Backgrounds and Merits: the listed options are defaults and commonly appropriate choices. Other Backgrounds and Merits may be permissible at the Storyteller's discretion. Specific restrictions still apply.
Click a rule name for details. Pin entries to compare them.
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RuleCategoryStatusAt the tableSource

Revised Anima EPT

M = muted; V = visible. The visible limit applies after voluntarily manifesting anima while spending Essence.

EssenceSolar/Abyssal/Infernal M/VDragon-Blooded M/VLiminal M/VEveryone Else M/V
11 / 21 / 21 / 21 / 2
22 / 31 / 21 / 21 / 3
32 / 41 / 21 / 22 / 3
42 / 51 / 22 / 32 / 4
53 / 52 / 32 / 32 / 5

Core Essence Pools

Pool size remains based on the core table; the revised anima rule changes expenditure limits, not pool capacity.

EssenceSolar/Abyssal/InfernalLunar/Sidereal/AlchemicalDragon-BloodedLiminal
110856
2121068
31512710
41714811
520151012

Natural Healing

Health levelBashingLethal / Aggravated
Bruised30 minutes1 hour
Hurt30 minutes12 hours
Injured30 minutes1 day
Wounded30 minutes2 days
Maimed1 hour2 days
Crippled1 hour3 days
Incapacitated1 hour5 days

Campaign XP Reference

TraitCost
New Ability3
Ancient Sorcery spell10
Attributecurrent x 4
Caste Attributecurrent x 3
Abilitycurrent x 2
Caste Abilitycurrent x 1
Caste/Favored Charmrating x 3
Other Charmrating x 4
Willpowercurrent
Essence (core)current x 8

Optional passive Essence: Essence 2 / 3 / 4 / 5 after 20 / 65 / 100 / 150 XP spent on other traits.

Common Character Creation

ElementBaseline
Attributes1 each, then 8 / 6 / 4
Abilities13 / 9 / 5; normally max 3 before freebies
Backgrounds5 dots
Intimacies3
Willpower / Essence5 / 1
Freebies15
Merits / FlawsUp to 7 points each
Hedge MagicMerit costs 0; Paths and rituals retain normal costs

Dragon-Blooded and several other Exalt types modify this baseline.

Mass Combat Snapshot

TraitFunction
Attack PoolGroup's attack roll
Defense ValueModifies difficulty to hit
Base DamageDamage before extra successes
SoakGroup's soak dice
SizeNumber scale; attacks per turn
CohesionInitiative, morale, orders
MagnitudeHealth/morale track

Permission Standard

The printed Background and Merit lists are treated as pre-approved or commonly appropriate options. They are not exhaustive. A player may propose another option, and the Storyteller may allow it after checking thematic fit, mechanical compatibility, and crossover assumptions.

Creature-specific choices that depend on traits the character does not possess require an explicit conversion or should be rejected.

Applied Campaign Rules

RuleOperative treatment
Black Vault revised animaReplaces the automatic three-Essence flare threshold; use muted/visible EPT.
Black Vault Masterworks craftingReplaces Exalt-created M20 Wonders with Prodigies, Gadgets, Arcana, and Splendors.
Extra actionsAll extra actions occur after all normal actions, in Initiative order.
Hedge Magic MeritCosts 0 points; Paths and rituals still cost points.
Other Backgrounds and MeritsMay be permitted at Storyteller discretion.
Passive Essence progressionReference remains optional and is not treated as adopted.

Background Exceptions

  • Revelers: cannot purchase Destiny.
  • Heart-Eaters: cannot purchase Totem; receive Past Lives 3 free.
  • Getimians: receive Arcane 1 free; maximum Fame is reduced by Arcane; high institutional Backgrounds may need additional justification.

Superseded and Approval-Only Material

The original three-Essence anima flare rule is superseded. The original Anima Control Merit is not available as written; it requires a Storyteller-approved conversion because the available preview does not supply final replacement mechanics.

Useful Merit Index

General: Acute Sense, Because I Think I Can, Daredevil, Eidetic Memory, Language, Seldom Sleeps, Supernatural Companion.

EXvWoD: Anima Control, Corpse Doll, Born in Blood, Priest, Astrological College Initiate, Brigid's Heir, Exalted Kinfolk, Exalted Kinain, Hedge Magic, Perfection of the Grave, Shade Walker, Taint's Warning, Drifting Moon Aptitude.

Consult the source entries for costs, eligibility, and complete mechanics.

Source Basis and Coverage

Exalted versus World of Darkness Revised
Core Storyteller assumptions, universal Exalted rules, character creation, Merits and Flaws, crossover baselines, and core Exalt types.
Black Vault - General Preview
Revised anima banner and EPT, optional passive Essence progression, mass combat, and expanded arsenal material.
Black Vault - Latter-Day Masterworks
Prodigies, Gadgets, Arcana, and Splendors. These replace Exalt-created M20 Wonders in this campaign.
Black Vault - Getimians, Nightmares, Revelers, and Heart-Eaters
Character-creation baselines, Essence renewal, Background exceptions, Limit systems, and defining splat mechanics.

Coverage boundary: this file concentrates on rules likely to be looked up during play. It does not reproduce complete Charm, spell, weapon, Merit, Background, or outside game-line catalogs. Source citations identify where full wording lives.

House-rule layer: green House Rule entries are the campaign’s operative procedures. Superseded and approval-only entries are excluded from the default view and can be restored with the Reference view filter.

Editorial note: entries summarize operative rules. Where the Black Vault previews contain unresolved “p. XX” references or imply a later update not included in the available files, the entry is marked for adjudication rather than silently completed.